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AI Insights · Timothy · June 2025

Top 5 Slime Games Performance on Unified Platform in Norway, Q2 2025

Explore the performance of the top 5 slime games in Norway during Q2 2025, focusing on downloads, revenue, and active users.

Top 5 Slime Games Performance on Unified Platform in Norway, Q2 2025

In the second quarter of 2025, the top slime games on a unified platform in Norway demonstrated varied performance in terms of downloads, revenue, and active user engagement. This analysis, based on data from Sensor Tower, provides insights into these trends.

Super Slime Simulator from Dramaton LTD saw a fluctuation in weekly downloads, peaking at 382 in late April. Revenue experienced a brief spike to $53 in mid-April, followed by a decline to negligible values. Active users hovered around 1.2K, with a slight increase toward the end of June.

PlaySlime:Slime Simulator Game, developed by Slime Simulator Studio, maintained a steady revenue stream, rising to $348 by the end of June. Downloads fluctuated, with a notable peak at 255 in mid-April. The app's active users remained stable, averaging around 2.8K throughout the quarter.

I, Slime by Games Hub Hong Kong Limited, launched in late May, had a strong initial revenue of $497, which gradually decreased to $104 by the end of June. Downloads started high at 630 and declined significantly to just 15 by the quarter's end.

Bruno - My Talking Slime Pet from Dramaton LTD experienced modest download numbers, peaking at 175 in mid-April. Revenue was minimal, with occasional small increases. Active users remained fairly consistent, averaging around 2K.

Finally, Super Big Slime: Black Hole 3D by Supercent, Inc. had the highest active user count, starting at 3.5K and ending at 3K. Downloads peaked early at 226 and gradually diminished. Revenue showed minor increases, with a high of $15 in mid-May.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2025